![]() ![]() In the Spring of 1977, a game arrived at MIT called Colossal Cave Adventure (or ‘Adventure’ for short). Naturally, it got mostly used for playing games. Running the MIT-developed Incompatible Timesharing System (ITS) OS, it was a highly capable multi-user system. Though this PDP-10 was the original 1968 model with discrete transistor Flip Chip modules and wire-wrapping, it had been heavily modified, adding virtual memory and paging support to expand the original 1,152 kB of core memory. The result: students at the MIT Dynamic Modeling Group (part of LCS) having access to a PDP-10 KA10 mainframe - heavy iron at the time. MIT’s Laboratory for Computer Science (LCS) was fortunate to have ties to ARPA, which gave MIT’s LCS and AI labs (formerly part of Project MAC) access to considerable computing resources, mostly in the form of DEC PDP systems. More affordable computer systems were becoming available for purchase by businesses as well as universities. The computer revolution had just taken a fierce hold during the second World War, and showed no sign of subsiding during the 1950s and 1960s. But more even more than a technological tour de force, Zork is an unmissable milestone in the history of computer gaming. They used every trick in the book to pack as much of the Underground Empire into computers that had only 32 kB of RAM. For portability and size reasons, Zork itself is written in Zork Implementation Language (ZIL), makes heavy use of the brand-new concept of object-oriented programming, and runs on a virtual machine. ![]() And though it may be hard to believe, Zork, a text-based adventure game, was the Fortnite of its time. Computer games have been around about as long as computers have. ![]()
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